Sociotechnical Plan Analysis
The sociotechnical plan in Affectibility in Educational
Technologies: A Socio-Technical Perspective Design is constituted of XO
laptop (technical) and affectibility (socio).
The particulars are that the study was based in a public elementary
school in Campinas, in Sao Paulo, Brazil, which the participants consisted of
teachers and students (~530 people) (Hayashi & Baranauskas, 2013). Affectibility has been defined by the authors
as being the elements such as good or bad, emotional, and/or enjoyable
attributes, possibly stirring emotive responses in the users (Hayashi & Baranauskas, 2013). Hayashi & Baranauskas employ their
concept of affectability of the XO laptop in various settings from formal,
informal, and technical perspectives. They
state the socio-technical method provides the notion of moving beyond
traditional settings, encompassing wherever learning occurs. The assertion of socio-technical techniques
regarding the premise of learning anywhere, a cultural construct, feeds the architecture
and research within the bounds of educational systems. The cultural construct is a mutual socio
attribute of the socio-technical plan along with affectibility. It is crucial to mention earlier work done by
Hayashi & Baranauskas (2012), where they reference prior research regarding
the XO laptop and the effects that culture has had on soci-perceptions of the
participants. The overarching graphic of
the sociotechnical plan is represented in figure 1, which presents the Semiotic
Onion with Hall's interrelated perspectives as the functional foundation for
the science of design and cooperating pursuits (Hayashi & Baranauskas, 2013). The authors take the foundational view in
figure 1 and provide an enhanced view in figure 2, the framework for the study
of affectibility in interaction design of educational digital artifacts.
The socio-technical plan evaluation can be assessed through
the four case studies presented in the journal article. Thus, allowing the reader to ascertain forces
(socio attributes of culture and affectability) present that strengthen and
challenge the innovation trigger (XO laptop).
Case 1, Transforming homework assignments – provided teachers feedback
concerning the emotions that can be invoked for students concerning
topics. Affectability was demonstrated
by a student who previously displayed low self-esteem and was excluded; through
homework activities in class, the student showed affectability of happiness and
pride (Hayashi & Baranauskas, 2013). The teacher also experienced a positive
experience, which as one of the study participants, further reinforced the
presence of affectability. In the second
case, Integrating the School in Interdisciplinary Activities – researchers,
students, teachers, and other employees created scenarios for using the laptop,
specifically "Students and Consumption at Home," where students took
pictures of products and advertisements via the laptop webcam at home. A specific example of culture's socio
attribute was the Portuguese teacher who had students write diaries concerning
their habits of the photographed products.
Also, the English as a second language teacher had students take
pictures of anything in English to learn the foreign words' meaning. The socio-attribute of affectibility was
demonstrated by teachers' frequent use of words such as 'happiness' and 'sense
of accomplishment' to describe students' attitudes when performing the
activities (Hayashi & Baranauskas, 2013). Case 3, XO inside and outside the school's
walls – students used the XO laptops at the annual parade, where they displayed
their pride in the opportunity to utilize the laptop in this outside the school
event. In another event of a school trip
to the zoo, teachers stated that students were happy to discuss the laptop with
bystanders seeing them use the laptops is another example of the
socio-attribute of affectibility brought on through the use of a novel
technology. The technical attribute
through the use of the XO laptops at school, outside of school, and at home
demonstrated the relationship people have in the present-day world with
technology – one device that allows for a multitude of uses everywhere (Hayashi & Baranauskas, 2013). The fourth case, Student Volunteers – is a
product of increased use of technology and lack of financial resources,
facilitating students to provide technical support to students and
teachers. A specific example of the
socio-technical plan in action is a student volunteer sharing a challenging
experience working with disabled students.
The volunteer related "she was aware of the fact that the
experience helped her to be more patient and to understand other people's
needs. The experience involved technical
(use of laptop), formal (observation of rules of behavior in social
interaction, formal meeting, etc.), and informal (gathering with other
monitors) aspects" (Hayashi & Baranauskas, 2013, p. 64).
So far, the majority of socio-attributes present have been
qualitative, through observations of the teachers. The authors describe that they utilized a
quantitative method to ascertain the existence of affective states through
employing the Self-Assessment Manikin (SAM), which is "a pictographic
evaluation tool that captures the affective states of the subjects regarding an
object or a situation" (Hayashi & Baranauskas, 2013, p. 64). The results provide quantitative proof of the
existence of affective attributes by the students.
References
Hayashi,
E. C., & Baranauskas, M. C. C. (2013). Affectibility in educational
technologies: A socio-technical perspective for design. Journal of Educational Technology & Society, 16(1), 57-68.
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